Strategy & Vision
The second half of ARCHECO's Show & Tell Vol. 2 ventured into spatial interface design — examining how conventional screen-based UI paradigms break down in mixed reality environments where first-principles thinking becomes necessary.


Execution & Design
Mixed reality interface design requires rethinking spatial attention fundamentally. In screen-based contexts, designers control a 2D plane of attention. In mixed reality, attention moves in three dimensions and competes with the physical environment.
Impact & Growth
The concepts explored how to signal interactivity, indicate state changes, and guide attention in a world where the interface has no edges. These remain genuinely open design problems — the session made no pretence of solving them definitively.
Conclusion
The value of speculative work within a studio context is the question

